Enhancing Games with Assessment and Metacognitive Emphases (EGAME)

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Last updated 07 novembro 2024
Enhancing Games with Assessment and Metacognitive Emphases (EGAME)
Enhancing Games with Assessment and Metacognitive Emphases (EGAME)
CF 43: Student-Athletes by J. Michael Rifenburg
Enhancing Games with Assessment and Metacognitive Emphases (EGAME)
various contexts - FasterCapital
Enhancing Games with Assessment and Metacognitive Emphases (EGAME)
Learning Strategies - FasterCapital
Enhancing Games with Assessment and Metacognitive Emphases (EGAME)
Serious Games and Gamification: Game-Based Learning in
Enhancing Games with Assessment and Metacognitive Emphases (EGAME)
Enhancing Games with Assessment and Metacognitive Emphases (EGAME
Enhancing Games with Assessment and Metacognitive Emphases (EGAME)
Metacognitive Strategies in the Math Classroom
Enhancing Games with Assessment and Metacognitive Emphases (EGAME)
Redesigning learning games for different learning contexts
Enhancing Games with Assessment and Metacognitive Emphases (EGAME)
Frontiers Digital-First Learning and Assessment Systems for the
Enhancing Games with Assessment and Metacognitive Emphases (EGAME)
Teaching to Teach (With) Game Design: Game Design and Learning
Enhancing Games with Assessment and Metacognitive Emphases (EGAME)
Conceptual framework for student-centred digital game–based
Enhancing Games with Assessment and Metacognitive Emphases (EGAME)
PDF) A card game for designing activities for technology-enhanced
Enhancing Games with Assessment and Metacognitive Emphases (EGAME)
A Digital Video Games Approach is not 'just' gamification
Enhancing Games with Assessment and Metacognitive Emphases (EGAME)
iSTART Therefore I Understand: But Metacognitive Supports Did not

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