Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone

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Last updated 06 novembro 2024
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit…
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
21 Water Shaders / Simulations ideas
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
GDC 2018 Presentations
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Matthew Vitalone
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
St Charles Avenue April 2023 by Renaissance Publishing - Issuu
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
CSR – BOS
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
GDC 2018 Presentations
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Illustration Master Course_哔哩哔哩_bilibili
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
The Recent East by Thomas Grattan
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Matthew Vitalone
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
21 Water Shaders / Simulations ideas

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